Nom du fichier : Legends Reborn: Age of Chance Cheat Codes - Auteur : DAV - [PC] |
Legends Reborn: Age of Chance Cheat Codes: ------------ Submitted by: David K. Status Effects Guide: --------------------- In this quick guide you will find a description of all status effects (buffs / debuffs) in the game. -=Buffs=- Adrenaline - Drag Attacks cost 1 less Energy. Adrenaline is removed if this creature does not attack this turn. Erases Cripple on application. Auto Revive - After receiving fatal damage, this creature is automatically revived for a percentage of its Max HP at end of turn. Stacks intensity. Dealer - This creature will draw an additional card when it attacks. Defense Boost - Increase DEF by 25%. Stacks turns. Erases Break Defense on application. Dim Armor - Becomes Radiant Armor at start of turn. Erases all other Armors on application. Evasion - Creature evades all non-critical physical or Hybrid damage. Evade is removed if this creature attacks or receives damage. Erases Marked on application. Flame Armor - When this creature is hit, inflict 10% Burn on attacker. Erases Freeze on application. Erases all other Armors on application. Frost Armor - When this creature is hit, inflict Freeze on attacker. Erases Burn on application. Erases all other Armors on application. Hybrid Counterattack - Next time this creature is hit, it will target the attacker with a Hybrid Attack. Ignore Defense - This creature ignores enemys DEF on its next Physical attack. Ignore Resistance - This creature ignores enemys RES on its next Magic attack. Immunity - Cancel the next negative status effect this creature would receive. Magic Counterattack - Next time this creature is hit, it will target the attacker with a Magic Attack. Magic Spike - Increase MGC by a percentage on your next Magic attack. Stacks intensity. Muster - Becomes Taunt at start of turn. Parasitic Armor - When this creature is attacked, inflict Poison on enemy for 1 turn. Stacks turns. Physical Attack Spike - Increase ATK by a percentage on your next Physical Attack. Stacks intensity. Physical Counterattack - Next time this creature is hit, it will target the attacker with a Physical Attack. Pinpoint - This creature gains 70% chance to Critical Hit until next successful critical hit. Radiant Armor - When this creature is hit, inflict Blind on the attacker. Becomes Dim Armor when activated. Erases Paralyze on application. Erases all other Armors on application. Regen - Heal 10% HP at the start of turn. Erases Poison on application. Resistance Boost - Increase RES by 25%. Stacks turns. Erases Break Resistance on application. Shield - Cancel all damage next time this creature would receive non-status damage, except for Paralyze. Siphon - Steal some of the opponents Energy on this creatures next successful attack. Stacks intensity. Taunt - Only creatures with Taunt may be targeted. Becomes Muster when damaged. Thawed - Can not be frozen. Removed at start of turn. Thorn Armor - When this creature is hit, the attacker receives damage equal to 50% of its own ATK, mitigated by its own DEF. Erases all other Armors on application. Vampiric - A percentage of damage done by this creatures next successful attack will be returned as HP. Stacks intensity. Void Armor - When this creature is hit, inflict Paralyze on attacker. Erases all other Armors on application. -=Debuffs=- Berserk - Creature will automatically trigger a Drag Attack at the beginning of the turn. Stacks count. Blind - Next attack will miss a random target. Removed when receiving non-passive status damage. Break Defense - DEF reduced to 0. Stacks turns. Break Resistance - RES reduced to 0. Stacks turns. Burn - Percentage of Max HP received as Damage on next attack. Stacks intensity. Erases Frost Armor on application. Spreads to neighboring creatures at end of turn. Card Block - When the next card would be drawn from this creature deck, remove Card Block instead. Confuse - Non-Berserk Attacks will target random enemies. Removed when successfully striking selected target or receiving non-passive status damage. Cripple - Drag Attacks cost 1 additional Energy. Removed at end of turn after performing at least one drag attack. Erases Adrenaline on application. Energy Bleed - The owner of this creature will lose 1 Energy at the start of the turn. Erases Siphon on application. Freeze - Increase DEF and RES by 50%. Cannot attack. Removed when damage is received or at end of turn. Becomes Thawed when removed. Erases Flame Armor and Evasion on application. Marked - Chance of being Critically Hit is doubled. Stacks turns. Erases Defense Boost and Resistance Boost on application. Mindless - Owner may not play cards on this creature. Removed when receiving non-passive status damage or when targeted by an opponent action card. Nervous - Critical Hit Chance decreased by 90%. Stacks turns. Erases Pinpoint on application. Paralyze - The next time this creatures passive would activate, remove Paralyze instead and take 10% Max HP damage. Plague - At start of turn, this creature is damaged for a percentage of its Max HP. Stacks intensity. Spreads to neighboring creatures on death. Poison - At start of turn, this creature is damaged for a percentage of its Max HP and reduce intensity by 10%. Stacks intensity. Erases Regen on application. -=Other=- Area - Area cards affect a creature and its neighbors. Double Team - A Double Team Attack allows a creature and one neighboring creature to attack. Expunge - Remove a random Positive Effect from target creature. Hybrid Attack - Hybrid Attacks combine a creatures ATK and MGC stats to do damage, and are mitigated by both of the enemys DEF and RES stats. Magic Attack - Magic Attacks use a creatures MGC stat to do damage, and are reduced by an enemys RES stat. Magic Boost - Permanently increases MGC. Physical Attack - Physical Attacks use a creatures ATK stat to do damage, and are reduced by an enemys DEF stat. Physical Attack Boost - Permanently increases ATK. Relief - Remove a random Negative Effect from target creature. Triple Team - A Triple Team Attack allows a creature and its neighbors to attack. Weaken Magic - Permanently decrease MGC. Weaken Strength - Permanently decrease ATK. |
Vue : 1140 fois |
Mise à jour : 2023.04.22 |
Imprimer le texte |
Comments